riversong code showcase

This commit is contained in:
Daniele Marotta
2026-05-21 15:52:18 +02:00
commit 4c9eea1c02
462 changed files with 23406 additions and 0 deletions

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using Unity.Collections;
using Unity.Mathematics;
namespace DanieleMarotta.RiversongCodeShowcase
{
public class BlockMap : NativeGrid<BlockReason>
{
public BlockMap(int2 size) : base(size, Allocator.Persistent)
{
}
public void AddReason(int2 tile, BlockReason reason)
{
SetValue(tile, GetValue(tile) | reason);
}
public void AddReason(int2 min, int2 max, BlockReason reason)
{
foreach (var tile in TileRange.From(min, max)) AddReason(tile, reason);
}
public void RemoveReason(int2 tile, BlockReason reason)
{
SetValue(tile, GetValue(tile) & ~reason);
}
public void RemoveReason(int2 min, int2 max, BlockReason reason)
{
foreach (var tile in TileRange.From(min, max)) RemoveReason(tile, reason);
}
public bool IsBlocked(int2 tile, BlockReason reason = BlockReason.Any)
{
return (GetValue(tile) & reason) != 0;
}
}
}

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using System;
using Cysharp.Threading.Tasks;
namespace DanieleMarotta.RiversongCodeShowcase
{
public class BlockMapUpdateSystem : GameSystem, IInitializable, IDisposable
{
[InjectService]
private ISignalBus _signalBus;
[InjectService]
private World _world;
[InjectService]
private GameConfig _config;
public BlockMapUpdateSystem(IServiceLocator serviceLocator) : base(serviceLocator)
{
}
public UniTask InitializeAsync()
{
_signalBus.Subscribe<BuildingPlacementAnimationStartedSignal>(OnBuildingPlacementAnimationStarted);
_signalBus.Subscribe<BuildingCreatedSignal>(OnBuildingCreated);
_signalBus.Subscribe<BuildingDeleteAnimationCompletedSignal>(OnBuildingDeleteAnimationCompleted);
_signalBus.Subscribe<ConstructionSiteDeletedSignal>(OnConstructionSiteDeleted);
_signalBus.Subscribe<RoadTileUpdatedSignal>(OnRoadTileUpdated);
_signalBus.Subscribe<RawResourcesRemovedSignal>(OnRawResourcesRemoved);
return UniTask.CompletedTask;
}
public void Dispose()
{
_signalBus.Unsubscribe<BuildingPlacementAnimationStartedSignal>(OnBuildingPlacementAnimationStarted);
_signalBus.Unsubscribe<BuildingCreatedSignal>(OnBuildingCreated);
_signalBus.Unsubscribe<BuildingDeleteAnimationCompletedSignal>(OnBuildingDeleteAnimationCompleted);
_signalBus.Unsubscribe<ConstructionSiteDeletedSignal>(OnConstructionSiteDeleted);
_signalBus.Unsubscribe<RoadTileUpdatedSignal>(OnRoadTileUpdated);
_signalBus.Unsubscribe<RawResourcesRemovedSignal>(OnRawResourcesRemoved);
}
private void OnBuildingPlacementAnimationStarted(BuildingPlacementAnimationStartedSignal signal)
{
_world.BlockMap.AddReason(signal.Rect.Min, signal.Rect.Max, BlockReason.Building);
}
private void OnBuildingCreated(BuildingCreatedSignal signal)
{
var rect = signal.Building.Rect;
_world.BlockMap.AddReason(rect.Min, rect.Max, BlockReason.Building);
}
private void OnBuildingDeleteAnimationCompleted(BuildingDeleteAnimationCompletedSignal signal)
{
var rect = signal.Building.Rect;
_world.BlockMap.RemoveReason(rect.Min, rect.Max, BlockReason.Building);
}
private void OnConstructionSiteDeleted(ConstructionSiteDeletedSignal signal)
{
var rect = signal.ConstructionSite.Rect;
_world.BlockMap.RemoveReason(rect.Min, rect.Max, BlockReason.Building);
}
private void OnRoadTileUpdated(RoadTileUpdatedSignal signal)
{
if (_world.RoadNetwork.IsRoadTile(signal.Tile))
_world.BlockMap.AddReason(signal.Tile, BlockReason.Road);
else
_world.BlockMap.RemoveReason(signal.Tile, BlockReason.Road);
}
private void OnRawResourcesRemoved(RawResourcesRemovedSignal signal)
{
foreach (var resourceNode in signal.ResourceNodes) _world.BlockMap.RemoveReason(resourceNode.Tile, BlockReason.RawResource);
}
}
}

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using System;
namespace DanieleMarotta.RiversongCodeShowcase
{
[Flags]
public enum BlockReason
{
None,
InvalidElevation = 1 << 0,
RawResource = 1 << 1,
ProductStack = 1 << 2,
Building = 1 << 3,
Road = 1 << 4,
CannotBuild = InvalidElevation | Building | Road,
CannotBuildRoad = InvalidElevation | Building,
ClearGrassMask = ProductStack | Building | Road,
CannotMakeCamp = RawResource | ProductStack | CannotBuild,
BlocksAgents = InvalidElevation | Building,
Any = ~None
}
}