riversong code showcase
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37
Source/Riversong/Game/World/BlockMap/BlockMap.cs
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37
Source/Riversong/Game/World/BlockMap/BlockMap.cs
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using Unity.Collections;
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using Unity.Mathematics;
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namespace DanieleMarotta.RiversongCodeShowcase
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{
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public class BlockMap : NativeGrid<BlockReason>
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{
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public BlockMap(int2 size) : base(size, Allocator.Persistent)
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{
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}
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public void AddReason(int2 tile, BlockReason reason)
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{
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SetValue(tile, GetValue(tile) | reason);
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}
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public void AddReason(int2 min, int2 max, BlockReason reason)
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{
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foreach (var tile in TileRange.From(min, max)) AddReason(tile, reason);
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}
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public void RemoveReason(int2 tile, BlockReason reason)
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{
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SetValue(tile, GetValue(tile) & ~reason);
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}
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public void RemoveReason(int2 min, int2 max, BlockReason reason)
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{
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foreach (var tile in TileRange.From(min, max)) RemoveReason(tile, reason);
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}
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public bool IsBlocked(int2 tile, BlockReason reason = BlockReason.Any)
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{
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return (GetValue(tile) & reason) != 0;
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}
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}
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}
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79
Source/Riversong/Game/World/BlockMap/BlockMapUpdateSystem.cs
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79
Source/Riversong/Game/World/BlockMap/BlockMapUpdateSystem.cs
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using System;
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using Cysharp.Threading.Tasks;
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namespace DanieleMarotta.RiversongCodeShowcase
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{
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public class BlockMapUpdateSystem : GameSystem, IInitializable, IDisposable
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{
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[InjectService]
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private ISignalBus _signalBus;
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[InjectService]
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private World _world;
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[InjectService]
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private GameConfig _config;
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public BlockMapUpdateSystem(IServiceLocator serviceLocator) : base(serviceLocator)
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{
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}
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public UniTask InitializeAsync()
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{
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_signalBus.Subscribe<BuildingPlacementAnimationStartedSignal>(OnBuildingPlacementAnimationStarted);
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_signalBus.Subscribe<BuildingCreatedSignal>(OnBuildingCreated);
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_signalBus.Subscribe<BuildingDeleteAnimationCompletedSignal>(OnBuildingDeleteAnimationCompleted);
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_signalBus.Subscribe<ConstructionSiteDeletedSignal>(OnConstructionSiteDeleted);
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_signalBus.Subscribe<RoadTileUpdatedSignal>(OnRoadTileUpdated);
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_signalBus.Subscribe<RawResourcesRemovedSignal>(OnRawResourcesRemoved);
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return UniTask.CompletedTask;
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}
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public void Dispose()
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{
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_signalBus.Unsubscribe<BuildingPlacementAnimationStartedSignal>(OnBuildingPlacementAnimationStarted);
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_signalBus.Unsubscribe<BuildingCreatedSignal>(OnBuildingCreated);
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_signalBus.Unsubscribe<BuildingDeleteAnimationCompletedSignal>(OnBuildingDeleteAnimationCompleted);
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_signalBus.Unsubscribe<ConstructionSiteDeletedSignal>(OnConstructionSiteDeleted);
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_signalBus.Unsubscribe<RoadTileUpdatedSignal>(OnRoadTileUpdated);
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_signalBus.Unsubscribe<RawResourcesRemovedSignal>(OnRawResourcesRemoved);
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}
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private void OnBuildingPlacementAnimationStarted(BuildingPlacementAnimationStartedSignal signal)
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{
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_world.BlockMap.AddReason(signal.Rect.Min, signal.Rect.Max, BlockReason.Building);
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}
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private void OnBuildingCreated(BuildingCreatedSignal signal)
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{
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var rect = signal.Building.Rect;
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_world.BlockMap.AddReason(rect.Min, rect.Max, BlockReason.Building);
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}
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private void OnBuildingDeleteAnimationCompleted(BuildingDeleteAnimationCompletedSignal signal)
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{
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var rect = signal.Building.Rect;
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_world.BlockMap.RemoveReason(rect.Min, rect.Max, BlockReason.Building);
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}
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private void OnConstructionSiteDeleted(ConstructionSiteDeletedSignal signal)
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{
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var rect = signal.ConstructionSite.Rect;
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_world.BlockMap.RemoveReason(rect.Min, rect.Max, BlockReason.Building);
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}
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private void OnRoadTileUpdated(RoadTileUpdatedSignal signal)
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{
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if (_world.RoadNetwork.IsRoadTile(signal.Tile))
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_world.BlockMap.AddReason(signal.Tile, BlockReason.Road);
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else
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_world.BlockMap.RemoveReason(signal.Tile, BlockReason.Road);
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}
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private void OnRawResourcesRemoved(RawResourcesRemovedSignal signal)
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{
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foreach (var resourceNode in signal.ResourceNodes) _world.BlockMap.RemoveReason(resourceNode.Tile, BlockReason.RawResource);
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}
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}
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}
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32
Source/Riversong/Game/World/BlockMap/BlockReason.cs
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32
Source/Riversong/Game/World/BlockMap/BlockReason.cs
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@@ -0,0 +1,32 @@
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using System;
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namespace DanieleMarotta.RiversongCodeShowcase
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{
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[Flags]
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public enum BlockReason
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{
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None,
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InvalidElevation = 1 << 0,
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RawResource = 1 << 1,
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ProductStack = 1 << 2,
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Building = 1 << 3,
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Road = 1 << 4,
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CannotBuild = InvalidElevation | Building | Road,
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CannotBuildRoad = InvalidElevation | Building,
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ClearGrassMask = ProductStack | Building | Road,
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CannotMakeCamp = RawResource | ProductStack | CannotBuild,
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BlocksAgents = InvalidElevation | Building,
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Any = ~None
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}
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}
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