riversong code showcase
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namespace DanieleMarotta.RiversongCodeShowcase
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{
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[GameSystemGroup(typeof(EarlyAgentsSystemGroup))]
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[UpdateAfter(typeof(AgentsSpawnTickSystem))]
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public class AgentSpawnSystemsGroup : GameSystemGroup
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{
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}
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}
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namespace DanieleMarotta.RiversongCodeShowcase
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{
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[RequiresWorldReadyForUpdate]
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[GameSystemGroup(typeof(DefaultGameSystemGroup))]
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[UpdateAfter(typeof(EconomySystemGroup))]
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public class AgentsSystemGroup : GameSystemGroup
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{
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}
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}
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@@ -0,0 +1,18 @@
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namespace DanieleMarotta.RiversongCodeShowcase
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{
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[GameSystemGroup(typeof(AgentSpawnSystemsGroup))]
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public class DayOnlyAgentSpawnSystemsGroup : GameSystemGroup
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{
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[InjectService]
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private World _world;
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public override void Update()
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{
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if (!_world.AgentsState.SpawnTickNow) return;
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if (_world.TimeState.DayNightCycleStep != DayNightCycleStep.Day) return;
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base.Update();
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}
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}
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}
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@@ -0,0 +1,9 @@
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namespace DanieleMarotta.RiversongCodeShowcase
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{
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[GameSystemGroup(typeof(AgentsSystemGroup))]
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[UpdateAfter(typeof(EarlyAgentsSystemGroup))]
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public class DefaultAgentsSystemGroup : GameSystemGroup
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{
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}
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}
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@@ -0,0 +1,8 @@
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namespace DanieleMarotta.RiversongCodeShowcase
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{
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[GameSystemGroup(typeof(AgentsSystemGroup))]
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public class EarlyAgentsSystemGroup : GameSystemGroup
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{
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}
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}
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@@ -0,0 +1,9 @@
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namespace DanieleMarotta.RiversongCodeShowcase
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{
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[GameSystemGroup(typeof(AgentsSystemGroup))]
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[UpdateAfter(typeof(DefaultAgentsSystemGroup))]
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public class LateAgentsSystemGroup : GameSystemGroup
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{
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}
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}
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