riversong code showcase
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15
Source/Riversong/Game/World/Agents/AgentSourceState.cs
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15
Source/Riversong/Game/World/Agents/AgentSourceState.cs
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using Unity.Collections;
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namespace DanieleMarotta.RiversongCodeShowcase
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{
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public struct AgentSourceState
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{
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public int MaxAgentCount;
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public FixedList512Bytes<int> AgentIds;
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public FixedList32Bytes<byte> AgentCount;
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public FixedList128Bytes<float> SpawnCooldown;
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}
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}
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