riversong code showcase
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using System;
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using Cysharp.Threading.Tasks;
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namespace DanieleMarotta.RiversongCodeShowcase
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{
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public class SpeedControlsPanelUIController : UIControllerSystem<SpeedControlsPanelUIView>, IDisposable, IUpdatable
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{
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[InjectService]
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private IGameSpeed _gameSpeed;
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private SpeedControlsPanelModel _model;
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public SpeedControlsPanelUIController(IServiceLocator serviceLocator) : base(serviceLocator)
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{
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}
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protected override SpeedControlsPanelUIView View => UIRoot.GetView<SpeedControlsPanelUIView>();
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public override async UniTask InitializeAsync()
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{
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await base.InitializeAsync();
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_model = new SpeedControlsPanelModel { SpeedLevel = _gameSpeed.SpeedLevel };
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View.SetModel(_model);
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View.SpeedChanged += OnSpeedChanged;
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}
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public void Dispose()
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{
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View.SpeedChanged -= OnSpeedChanged;
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}
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private void OnSpeedChanged(int speedLevel)
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{
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_gameSpeed.SetSpeedLevel(speedLevel);
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}
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public void Update()
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{
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_model.SpeedLevel = _gameSpeed.SpeedLevel;
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}
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}
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}
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