riversong code showcase

This commit is contained in:
Daniele Marotta
2026-05-21 15:52:18 +02:00
commit 4c9eea1c02
462 changed files with 23406 additions and 0 deletions

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namespace DanieleMarotta.RiversongCodeShowcase
{
public struct OnboardingEventCompleted
{
public OnboardingEvents Event;
public OnboardingEventCompleted(OnboardingEvents @event)
{
Event = @event;
}
}
}

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using System;
namespace DanieleMarotta.RiversongCodeShowcase
{
[Flags]
public enum OnboardingEvents
{
None = 0,
FirstHousePlaced = 1 << 0,
FirstHouseUpgrade = 1 << 1,
FirstRoadFailure = 1 << 2,
FirstPopulationMilestone = 1 << 3,
FirstBuildingPlaced = 1 << 4
}
}

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using System;
using System.Collections.Generic;
using UnityEngine;
namespace DanieleMarotta.RiversongCodeShowcase
{
[CreateAssetMenu(fileName = "OnboardingMessages", menuName = "Riversong Code Showcase/Onboarding Messages")]
public class OnboardingMessages : ScriptableObject
{
public List<OnboardingMessageEntry> Entries = new();
[Serializable]
public class OnboardingMessageEntry
{
public OnboardingEvents Event;
[TextArea(3, 8)]
public string Text;
}
}
}

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namespace DanieleMarotta.RiversongCodeShowcase
{
public class OnboardingState
{
public OnboardingEvents CompletedEvents { get; set; }
}
}

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using System;
using Cysharp.Threading.Tasks;
namespace DanieleMarotta.RiversongCodeShowcase
{
public class OnboardingSystem : GameSystem, IInitializable, IDisposable
{
[InjectService]
private ISignalBus _signalBus;
[InjectService]
private World _world;
[InjectService]
private GameConfig _config;
public OnboardingSystem(IServiceLocator serviceLocator) : base(serviceLocator)
{
}
public UniTask InitializeAsync()
{
_signalBus.Subscribe<BuildingCreatedSignal>(OnBuildingCreated);
_signalBus.Subscribe<BuildingUpgradedSignal>(OnBuildingUpgraded);
_signalBus.Subscribe<PathQueryFailedSignal>(OnPathQueryFailed);
_signalBus.Subscribe<PopulationChangedSignal>(OnPopulationChanged);
return UniTask.CompletedTask;
}
public void Dispose()
{
_signalBus.Unsubscribe<BuildingCreatedSignal>(OnBuildingCreated);
_signalBus.Unsubscribe<BuildingUpgradedSignal>(OnBuildingUpgraded);
_signalBus.Unsubscribe<PathQueryFailedSignal>(OnPathQueryFailed);
_signalBus.Unsubscribe<PopulationChangedSignal>(OnPopulationChanged);
}
private void OnBuildingCreated(BuildingCreatedSignal signal)
{
CompleteEvent(OnboardingEvents.FirstBuildingPlaced);
if (!signal.Building.Definition.IsHouse) return;
CompleteEvent(OnboardingEvents.FirstHousePlaced);
}
private void OnBuildingUpgraded(BuildingUpgradedSignal signal)
{
CompleteEvent(OnboardingEvents.FirstHouseUpgrade);
}
private void OnPathQueryFailed(PathQueryFailedSignal signal)
{
if ((signal.TraversalRules & PathTraversalRules.RoadsOnly) == 0) return;
CompleteEvent(OnboardingEvents.FirstRoadFailure);
}
private void OnPopulationChanged(PopulationChangedSignal signal)
{
if (signal.Population < _config.Onboarding.PopulationMilestone) return;
CompleteEvent(OnboardingEvents.FirstPopulationMilestone);
}
private void CompleteEvent(OnboardingEvents completedEvent)
{
var onboardingState = _world.OnboardingState;
if ((onboardingState.CompletedEvents & completedEvent) != 0) return;
onboardingState.CompletedEvents |= completedEvent;
_signalBus.Raise(new OnboardingEventCompleted(completedEvent));
}
}
}