riversong code showcase
This commit is contained in:
12
Source/Riversong/Game/Onboarding/OnboardingEventCompleted.cs
Normal file
12
Source/Riversong/Game/Onboarding/OnboardingEventCompleted.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
namespace DanieleMarotta.RiversongCodeShowcase
|
||||
{
|
||||
public struct OnboardingEventCompleted
|
||||
{
|
||||
public OnboardingEvents Event;
|
||||
|
||||
public OnboardingEventCompleted(OnboardingEvents @event)
|
||||
{
|
||||
Event = @event;
|
||||
}
|
||||
}
|
||||
}
|
||||
20
Source/Riversong/Game/Onboarding/OnboardingEvents.cs
Normal file
20
Source/Riversong/Game/Onboarding/OnboardingEvents.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
|
||||
namespace DanieleMarotta.RiversongCodeShowcase
|
||||
{
|
||||
[Flags]
|
||||
public enum OnboardingEvents
|
||||
{
|
||||
None = 0,
|
||||
|
||||
FirstHousePlaced = 1 << 0,
|
||||
|
||||
FirstHouseUpgrade = 1 << 1,
|
||||
|
||||
FirstRoadFailure = 1 << 2,
|
||||
|
||||
FirstPopulationMilestone = 1 << 3,
|
||||
|
||||
FirstBuildingPlaced = 1 << 4
|
||||
}
|
||||
}
|
||||
21
Source/Riversong/Game/Onboarding/OnboardingMessages.cs
Normal file
21
Source/Riversong/Game/Onboarding/OnboardingMessages.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace DanieleMarotta.RiversongCodeShowcase
|
||||
{
|
||||
[CreateAssetMenu(fileName = "OnboardingMessages", menuName = "Riversong Code Showcase/Onboarding Messages")]
|
||||
public class OnboardingMessages : ScriptableObject
|
||||
{
|
||||
public List<OnboardingMessageEntry> Entries = new();
|
||||
|
||||
[Serializable]
|
||||
public class OnboardingMessageEntry
|
||||
{
|
||||
public OnboardingEvents Event;
|
||||
|
||||
[TextArea(3, 8)]
|
||||
public string Text;
|
||||
}
|
||||
}
|
||||
}
|
||||
7
Source/Riversong/Game/Onboarding/OnboardingState.cs
Normal file
7
Source/Riversong/Game/Onboarding/OnboardingState.cs
Normal file
@@ -0,0 +1,7 @@
|
||||
namespace DanieleMarotta.RiversongCodeShowcase
|
||||
{
|
||||
public class OnboardingState
|
||||
{
|
||||
public OnboardingEvents CompletedEvents { get; set; }
|
||||
}
|
||||
}
|
||||
78
Source/Riversong/Game/Onboarding/OnboardingSystem.cs
Normal file
78
Source/Riversong/Game/Onboarding/OnboardingSystem.cs
Normal file
@@ -0,0 +1,78 @@
|
||||
using System;
|
||||
using Cysharp.Threading.Tasks;
|
||||
|
||||
namespace DanieleMarotta.RiversongCodeShowcase
|
||||
{
|
||||
public class OnboardingSystem : GameSystem, IInitializable, IDisposable
|
||||
{
|
||||
[InjectService]
|
||||
private ISignalBus _signalBus;
|
||||
|
||||
[InjectService]
|
||||
private World _world;
|
||||
|
||||
[InjectService]
|
||||
private GameConfig _config;
|
||||
|
||||
public OnboardingSystem(IServiceLocator serviceLocator) : base(serviceLocator)
|
||||
{
|
||||
}
|
||||
|
||||
public UniTask InitializeAsync()
|
||||
{
|
||||
_signalBus.Subscribe<BuildingCreatedSignal>(OnBuildingCreated);
|
||||
_signalBus.Subscribe<BuildingUpgradedSignal>(OnBuildingUpgraded);
|
||||
_signalBus.Subscribe<PathQueryFailedSignal>(OnPathQueryFailed);
|
||||
_signalBus.Subscribe<PopulationChangedSignal>(OnPopulationChanged);
|
||||
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_signalBus.Unsubscribe<BuildingCreatedSignal>(OnBuildingCreated);
|
||||
_signalBus.Unsubscribe<BuildingUpgradedSignal>(OnBuildingUpgraded);
|
||||
_signalBus.Unsubscribe<PathQueryFailedSignal>(OnPathQueryFailed);
|
||||
_signalBus.Unsubscribe<PopulationChangedSignal>(OnPopulationChanged);
|
||||
}
|
||||
|
||||
private void OnBuildingCreated(BuildingCreatedSignal signal)
|
||||
{
|
||||
CompleteEvent(OnboardingEvents.FirstBuildingPlaced);
|
||||
|
||||
if (!signal.Building.Definition.IsHouse) return;
|
||||
|
||||
CompleteEvent(OnboardingEvents.FirstHousePlaced);
|
||||
}
|
||||
|
||||
private void OnBuildingUpgraded(BuildingUpgradedSignal signal)
|
||||
{
|
||||
CompleteEvent(OnboardingEvents.FirstHouseUpgrade);
|
||||
}
|
||||
|
||||
private void OnPathQueryFailed(PathQueryFailedSignal signal)
|
||||
{
|
||||
if ((signal.TraversalRules & PathTraversalRules.RoadsOnly) == 0) return;
|
||||
|
||||
CompleteEvent(OnboardingEvents.FirstRoadFailure);
|
||||
}
|
||||
|
||||
private void OnPopulationChanged(PopulationChangedSignal signal)
|
||||
{
|
||||
if (signal.Population < _config.Onboarding.PopulationMilestone) return;
|
||||
|
||||
CompleteEvent(OnboardingEvents.FirstPopulationMilestone);
|
||||
}
|
||||
|
||||
private void CompleteEvent(OnboardingEvents completedEvent)
|
||||
{
|
||||
var onboardingState = _world.OnboardingState;
|
||||
|
||||
if ((onboardingState.CompletedEvents & completedEvent) != 0) return;
|
||||
|
||||
onboardingState.CompletedEvents |= completedEvent;
|
||||
|
||||
_signalBus.Raise(new OnboardingEventCompleted(completedEvent));
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user