riversong code showcase
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using System;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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namespace DanieleMarotta.RiversongCodeShowcase
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{
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[GameSystemGroup(typeof(CommonServicesSystemGroup))]
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[InitializeAfter(typeof(AnalyticsInitializationSystem))]
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public class DemoAnalyticsSystem : GameSystem, IInitializable, IDisposable, IUpdatable
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{
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private const float HeartbeatIntervalSeconds = 300;
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[InjectService]
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private IAnalyticsService _analyticsService;
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[InjectService]
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private ISignalBus _signalBus;
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[InjectService]
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private World _world;
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private AnalyticsSessionState _sessionState = new();
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public DemoAnalyticsSystem(IServiceLocator serviceLocator) : base(serviceLocator)
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{
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}
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public UniTask InitializeAsync()
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{
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_signalBus.Subscribe<WorldReadySignal>(OnWorldReady);
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_signalBus.Subscribe<BuildingCreatedSignal>(OnBuildingCreated);
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_signalBus.Subscribe<BuildingUpgradedSignal>(OnBuildingUpgraded);
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_signalBus.Subscribe<DemoCompletedSignal>(OnDemoCompleted);
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return UniTask.CompletedTask;
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}
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public void Dispose()
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{
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_signalBus.Unsubscribe<WorldReadySignal>(OnWorldReady);
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_signalBus.Unsubscribe<BuildingCreatedSignal>(OnBuildingCreated);
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_signalBus.Unsubscribe<BuildingUpgradedSignal>(OnBuildingUpgraded);
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_signalBus.Unsubscribe<DemoCompletedSignal>(OnDemoCompleted);
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}
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public void Update()
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{
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var realtimeSeconds = Time.realtimeSinceStartup;
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while (_sessionState.TryAdvanceHeartbeat(realtimeSeconds, HeartbeatIntervalSeconds, out var heartbeatIndex, out var playtimeSeconds))
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_analyticsService.RecordHeartbeat(_sessionState.SessionId, heartbeatIndex, playtimeSeconds, _sessionState.TotalBuildingsPlaced, _world.PopulationState.Population);
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}
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private void OnWorldReady(WorldReadySignal signal)
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{
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_sessionState.Begin(Time.realtimeSinceStartup);
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_analyticsService.RecordSessionStarted(_sessionState.SessionId);
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}
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private void OnBuildingCreated(BuildingCreatedSignal signal)
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{
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var definition = signal.Building?.Definition;
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if (!_sessionState.TryRecordBuildingConstruction(definition)) return;
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_analyticsService.RecordBuildingConstructionCompleted(_sessionState.SessionId, definition.name);
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}
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private void OnBuildingUpgraded(BuildingUpgradedSignal signal)
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{
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var building = signal.Building;
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if (!_sessionState.CanRecordHouseUpgrade(building)) return;
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_analyticsService.RecordHouseUpgraded(_sessionState.SessionId, building.Definition.name, building.TierIndex, building.TierIndex + 1);
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}
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private void OnDemoCompleted(DemoCompletedSignal signal)
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{
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if (!_sessionState.TryMarkDemoCompleted()) return;
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var playtimeSeconds = _sessionState.GetPlaytimeSeconds(Time.realtimeSinceStartup);
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_analyticsService.RecordDemoCompleted(
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_sessionState.SessionId,
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playtimeSeconds,
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_world.TimeState.TotalWeeks,
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_world.PopulationState.Population,
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_world.PopulationState.Happiness);
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}
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}
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}
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