riversong code showcase
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13
Source/Riversong/Game/Audio/SystemSoundLibrary.cs
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13
Source/Riversong/Game/Audio/SystemSoundLibrary.cs
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.Audio;
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namespace DanieleMarotta.RiversongCodeShowcase
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{
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[CreateAssetMenu(fileName = "SystemSoundLibrary", menuName = "Riversong Code Showcase/System Sound Library")]
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public class SystemSoundLibrary : SerializedScriptableObject
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{
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public Dictionary<SystemSoundId, AudioResource> Sounds;
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}
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}
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