riversong code showcase

This commit is contained in:
Daniele Marotta
2026-05-21 15:52:18 +02:00
commit 4c9eea1c02
462 changed files with 23406 additions and 0 deletions

View File

@@ -0,0 +1,8 @@
namespace DanieleMarotta.RiversongCodeShowcase
{
[GameSystemGroup(typeof(EarlyGameSystemGroup))]
public class AudioSystemGroup : GameSystemGroup
{
}
}

View File

@@ -0,0 +1,82 @@
using System;
using Cysharp.Threading.Tasks;
using PrimeTween;
using UnityEngine;
namespace DanieleMarotta.RiversongCodeShowcase
{
[GameSystemGroup(typeof(AudioSystemGroup))]
public class BackgroundMusicSystem : GameSystem, IInitializable, IDisposable
{
[InjectService]
private GameConfig _config;
[InjectService]
private IScene _scene;
[InjectService]
private ISignalBus _signalBus;
private AudioSource _audioSource;
private AudioClip _mainThemeClip;
private AudioClip _gameplayClip;
public BackgroundMusicSystem(IServiceLocator serviceLocator) : base(serviceLocator)
{
}
public async UniTask InitializeAsync()
{
_audioSource = new GameObject("BGM").AddComponent<AudioSource>();
_audioSource.transform.SetParent(_scene.SceneFolders.AudioSources);
_audioSource.playOnAwake = false;
_audioSource.loop = true;
_mainThemeClip = await _config.Audio.MainThemeClip.LoadAssetAsync<AudioClip>();
_gameplayClip = await _config.Audio.GameplayClip.LoadAssetAsync<AudioClip>();
_signalBus.Subscribe<GameInitializationCompletedSignal>(OnGameInitializationCompleted);
_signalBus.Subscribe<GameStartedSignal>(OnGameStarted);
_signalBus.Subscribe<WorldReadySignal>(OnWorldReady);
}
public void Dispose()
{
_signalBus.Unsubscribe<GameInitializationCompletedSignal>(OnGameInitializationCompleted);
_signalBus.Unsubscribe<GameStartedSignal>(OnGameStarted);
_signalBus.Unsubscribe<WorldReadySignal>(OnWorldReady);
}
private void OnGameInitializationCompleted(GameInitializationCompletedSignal signal)
{
Play(_mainThemeClip, _config.Audio.MainThemeVolume);
}
private void OnGameStarted(GameStartedSignal signal)
{
_ = FadeOutAsync(2);
}
private async UniTask FadeOutAsync(float duration)
{
await Tween.Custom(_audioSource.volume, 0, duration, value => _audioSource.volume = value, Ease.Linear);
}
private void OnWorldReady(WorldReadySignal signal)
{
Play(_gameplayClip, _config.Audio.GameplayVolume);
}
private void Play(AudioClip clip, float volume)
{
_audioSource.Stop();
_audioSource.clip = clip;
_audioSource.volume = volume;
_audioSource.Play();
}
}
}

View File

@@ -0,0 +1,34 @@
using Unity.Mathematics;
using UnityEngine.Audio;
namespace DanieleMarotta.RiversongCodeShowcase
{
public interface ISoundPlayer
{
void Play(AudioResource resource);
void PlayAt(AudioResource resource, float3 position);
void PlayAt(AudioResource resource, int2 tile);
AudioResource GetSystemSound(SystemSoundId soundId);
}
public static class SoundPlayerExtensions
{
public static void Play(this ISoundPlayer soundPlayer, SystemSoundId soundId)
{
soundPlayer.Play(soundPlayer.GetSystemSound(soundId));
}
public static void PlayAt(this ISoundPlayer soundPlayer, SystemSoundId soundId, float3 position)
{
soundPlayer.PlayAt(soundPlayer.GetSystemSound(soundId), position);
}
public static void PlayAt(this ISoundPlayer soundPlayer, SystemSoundId soundId, int2 tile)
{
soundPlayer.PlayAt(soundPlayer.GetSystemSound(soundId), tile);
}
}
}

View File

@@ -0,0 +1,120 @@
using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using Unity.Mathematics;
using Time = UnityEngine.Time;
namespace DanieleMarotta.RiversongCodeShowcase
{
public class PlaySoundOnEventSystem : GameSystem, IInitializable, IDisposable
{
[InjectService]
private ISoundPlayer _soundPlayer;
[InjectService]
private ISignalBus _signalBus;
[InjectService]
private IGameDatabase _gameDatabase;
[InjectService]
private ITileSpace _tileSpace;
private Dictionary<int, float> _soundPlayedTimestamps = new();
public PlaySoundOnEventSystem(IServiceLocator serviceLocator) : base(serviceLocator)
{
}
public UniTask InitializeAsync()
{
_signalBus.Subscribe<BuildingPlacementAnimationCompletedSignal>(OnBuildingPlacementAnimationCompleted);
_signalBus.Subscribe<ConstructionSiteDeletedSignal>(OnConstructionSiteDeleted);
_signalBus.Subscribe<BuildingDeletedSignal>(OnBuildingDeleted);
_signalBus.Subscribe<BuildingUpgradedSignal>(OnBuildingUpgraded);
_signalBus.Subscribe<RawResourcesRemovedSignal>(OnRawResourcesRemoved);
_signalBus.Subscribe<RoadTileUpdatedSignal>(OnRoadTileUpdated);
_signalBus.Subscribe<BuildMenuButtonUnlockAnimationStartedSignal>(OnBuildMenuButtonUnlockAnimationStarted);
return UniTask.CompletedTask;
}
public void Dispose()
{
_signalBus.Unsubscribe<BuildingPlacementAnimationCompletedSignal>(OnBuildingPlacementAnimationCompleted);
_signalBus.Unsubscribe<ConstructionSiteDeletedSignal>(OnConstructionSiteDeleted);
_signalBus.Unsubscribe<BuildingDeletedSignal>(OnBuildingDeleted);
_signalBus.Unsubscribe<BuildingUpgradedSignal>(OnBuildingUpgraded);
_signalBus.Unsubscribe<RawResourcesRemovedSignal>(OnRawResourcesRemoved);
_signalBus.Unsubscribe<RoadTileUpdatedSignal>(OnRoadTileUpdated);
_signalBus.Unsubscribe<BuildMenuButtonUnlockAnimationStartedSignal>(OnBuildMenuButtonUnlockAnimationStarted);
}
private bool UpdatePlayedTimestamp(int key)
{
var timestamp = _soundPlayedTimestamps.GetValueOrDefault(key);
const float minInterval = 0.1f;
if (Time.unscaledTime - timestamp < minInterval) return false;
_soundPlayedTimestamps[key] = Time.unscaledTime;
return true;
}
private void OnBuildingPlacementAnimationCompleted(BuildingPlacementAnimationCompletedSignal signal)
{
PlaySystemSound(SystemSoundId.BuildingPlaced);
}
private void OnConstructionSiteDeleted(ConstructionSiteDeletedSignal signal)
{
PlaySystemSound(SystemSoundId.BuildingDeleted);
}
private void OnBuildingDeleted(BuildingDeletedSignal signal)
{
if (signal.Options == DeleteBuildingOptions.Silent) return;
PlaySystemSound(SystemSoundId.BuildingDeleted);
}
private void OnBuildingUpgraded(BuildingUpgradedSignal signal)
{
if (!signal.Building.Definition.IsHouse || !UpdatePlayedTimestamp((int)SystemSoundId.HouseUpgraded)) return;
var position = (float3)_tileSpace.GetRectWorldCenter(signal.Building.Rect);
_soundPlayer.PlayAt(SystemSoundId.HouseUpgraded, position);
}
private void OnRawResourcesRemoved(RawResourcesRemovedSignal signal)
{
foreach (var resourceNode in signal.ResourceNodes)
{
var definition = _gameDatabase.WithId<ResourceNodeDefinition>(resourceNode.DefinitionId);
if (!UpdatePlayedTimestamp(definition.RuntimeId)) continue;
if (signal.Reason == RawResourcesRemovedSignal.RemovalReason.Harvested)
_soundPlayer.PlayAt(definition.DeleteAudio, resourceNode.Tile);
else
_soundPlayer.Play(definition.DeleteAudio);
}
}
private void OnRoadTileUpdated(RoadTileUpdatedSignal signal)
{
PlaySystemSound(signal.RoadTileAdded ? SystemSoundId.RoadTilePlaced : SystemSoundId.RoadTileDeleted);
}
private void OnBuildMenuButtonUnlockAnimationStarted(BuildMenuButtonUnlockAnimationStartedSignal signal)
{
PlaySystemSound(SystemSoundId.UnlockNotification);
}
private void PlaySystemSound(SystemSoundId soundId)
{
if (UpdatePlayedTimestamp((int)soundId)) _soundPlayer.Play(soundId);
}
}
}

View File

@@ -0,0 +1,184 @@
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.Audio;
using Object = UnityEngine.Object;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace DanieleMarotta.RiversongCodeShowcase
{
[Service(typeof(ISoundPlayer))]
[GameSystemGroup(typeof(AudioSystemGroup))]
[InitializeAfter(typeof(BackgroundMusicSystem))]
public class SoundPlayerSystem : GameSystem, IInitializable, IUpdatable, ISoundPlayer, IDrawGizmos
{
private const int ChannelCount = 16;
[InjectService]
private ITileSpace _tileSpace;
[InjectService]
private IScene _scene;
[InjectService]
private ICameraProperties _cameraProperties;
[InjectService]
private GameConfig _config;
private AudioSourcePool _poolNonSpatial;
private AudioSourcePool _poolSpatial;
private SystemSoundLibrary _systemSoundLibrary;
public SoundPlayerSystem(IServiceLocator serviceLocator) : base(serviceLocator)
{
}
public async UniTask InitializeAsync()
{
var systemSoundLibraryTask = _config.Audio.SystemSoundLibrary.LoadAssetAsync<SystemSoundLibrary>().ToUniTask();
var audioSourcePrefabTask = _config.Audio.AudioSourcePrefab.LoadAssetAsync().ToUniTask();
_systemSoundLibrary = await systemSoundLibraryTask;
var audioSourcePrefab = (await audioSourcePrefabTask).GetComponent<AudioSource>();
await InitializePoolAsync(audioSourcePrefab);
}
private async UniTask InitializePoolAsync(AudioSource audioSourcePrefab)
{
_poolNonSpatial = InitializePool(audioSourcePrefab, "Sound_{0:00} (2D)");
await UniTask.NextFrame();
_poolSpatial = InitializePool(audioSourcePrefab, "Sound_{0:00} (3D)");
await UniTask.NextFrame();
}
private AudioSourcePool InitializePool(AudioSource audioSourcePrefab, string nameFormat)
{
var audioSources = new AudioSource[ChannelCount];
for (var i = 0; i < ChannelCount; i++)
{
var source = Object.Instantiate(audioSourcePrefab, _scene.SceneFolders.AudioSources);
source.name = string.Format(nameFormat, i);
audioSources[i] = source;
}
return new AudioSourcePool(audioSources);
}
public void Update()
{
UpdateSpatialAudioSources();
}
private void UpdateSpatialAudioSources()
{
var cameraPosition = ((float3)_scene.MainCamera.transform.position).xz;
var horizontalDistanceRange = _config.Audio.SpatialAudioHorizontalDistanceRange;
var zoomRange = _config.Audio.SpatialAudioZoomRange;
foreach (var audioSource in _poolSpatial.AudioSources)
{
#if !UNITY_EDITOR
if (!audioSource.isPlaying) continue;
#endif
var p = ((float3)audioSource.transform.position).xz;
var horizontalDistance = math.distance(cameraPosition, p);
var t = math.saturate(math.unlerp(horizontalDistanceRange.x, horizontalDistanceRange.y, horizontalDistance));
var attenuation = 1 - t * t;
var zoomFactor = 1 - math.unlerp(zoomRange.x, zoomRange.y, _cameraProperties.Zoom);
audioSource.volume = attenuation * zoomFactor;
}
}
public void Play(AudioResource resource)
{
var source = _poolNonSpatial.GetAudioSource();
source.resource = resource;
source.Play();
}
public void PlayAt(AudioResource resource, float3 position)
{
var source = _poolSpatial.GetAudioSource();
source.resource = resource;
source.transform.position = position;
source.Play();
}
public void PlayAt(AudioResource resource, int2 tile)
{
PlayAt(resource, _tileSpace.TileToWorld(tile));
}
public AudioResource GetSystemSound(SystemSoundId soundId)
{
return _systemSoundLibrary.Sounds.GetValueOrDefault(soundId);
}
public void DrawGizmos(bool selected)
{
#if UNITY_EDITOR
const int width = 60;
const int height = 8;
var camera = _scene.MainCamera;
foreach (var audioSource in _poolSpatial.AudioSources)
{
var screenPoint = camera.WorldToScreenPoint(audioSource.transform.position);
if (screenPoint.z < 0) continue;
var p = new Vector2(screenPoint.x - width * 0.5f, camera.pixelHeight - screenPoint.y);
Handles.BeginGUI();
EditorGUI.DrawRect(new Rect(p.x, p.y, width, height), new Color(0, 0, 0, 0.6f));
var volume = audioSource.volume;
var color = Color.Lerp(Color.red, Color.green, volume);
EditorGUI.DrawRect(new Rect(p.x + 0.5f * (width * (1 - volume)), p.y, width * volume, height), color);
Handles.EndGUI();
}
#endif
}
private class AudioSourcePool
{
private int _nextChannel;
public AudioSourcePool(AudioSource[] audioSources)
{
AudioSources = audioSources;
}
public AudioSource[] AudioSources { get; }
public AudioSource GetAudioSource()
{
var source = AudioSources[_nextChannel];
_nextChannel = (_nextChannel + 1) % ChannelCount;
return source;
}
}
}
}

View File

@@ -0,0 +1,21 @@
namespace DanieleMarotta.RiversongCodeShowcase
{
public enum SystemSoundId
{
UIClick,
BuildingPlaced,
BuildingDeleted,
HouseUpgraded,
RoadTilePlaced,
RoadTileDeleted,
UnlockNotification,
OnboardingMessage
}
}

View File

@@ -0,0 +1,13 @@
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Audio;
namespace DanieleMarotta.RiversongCodeShowcase
{
[CreateAssetMenu(fileName = "SystemSoundLibrary", menuName = "Riversong Code Showcase/System Sound Library")]
public class SystemSoundLibrary : SerializedScriptableObject
{
public Dictionary<SystemSoundId, AudioResource> Sounds;
}
}