riversong code showcase
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using Cysharp.Threading.Tasks;
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namespace DanieleMarotta.RiversongCodeShowcase
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{
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[GameSystemGroup(typeof(FinalizeInitializationSystemGroup))]
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public class GameInitializationCompletedSignalSystem : GameSystem, IInitializable
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{
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[InjectService]
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private ISignalBus _signalBus;
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[InjectService]
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private IScene _scene;
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public GameInitializationCompletedSignalSystem(IServiceLocator serviceLocator) : base(serviceLocator)
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{
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}
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public async UniTask InitializeAsync()
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{
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await UniTask.NextFrame();
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_signalBus.Raise(new GameInitializationCompletedSignal());
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await UniTask.NextFrame();
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_scene.LoadingOverlay.enabled = false;
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}
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}
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}
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