riversong code showcase
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32
Source/Engine/Helpers/AsyncBudget.cs
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32
Source/Engine/Helpers/AsyncBudget.cs
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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namespace DanieleMarotta.RiversongCodeShowcase
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{
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public class AsyncBudget
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{
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private int _max;
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private int _counter;
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public AsyncBudget(int max)
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{
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_max = max;
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}
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public async UniTask TickAsync()
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{
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if (++_counter > _max)
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{
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_counter = 0;
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await UniTask.NextFrame();
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}
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}
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public void Reset(int max)
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{
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_max = max;
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_counter = 0;
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}
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}
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}
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